![]() Build 2 non-wooden doors above and below the gray "S".Construct a lever somewhere convenient in your fortress and link it to the 3 bridges.Build the 3 green bridges, all raising lengthwise to form long walls.Construct all of the light gray walls and red fortifications.Dig out (and optionally smooth) a sufficiently large room (example shown is 11x11).Drawbridges work well to block line of sight in either case, as webs will not prevent them from raising. Web collection cannot occur in sight of wild animals or invaders either the spider or its bait will interrupt collection.Spiders will attempt to path through doors which are "tightly closed" but not forbidden, making them one of the key elements of an efficient silk farm. If no path is available, the spider will only shoot webs very infrequently. The spider must be able to path to its bait - they can path through non-forbidden doors but not through raised bridges or fortifications.They cannot pass through forbidden doors or doors that have been "tightly closed". Spiders can destroy wooden doors but not stone or metal doors. The spider must not be able to reach its bait - if it can, the bait (or spider) will die and no further silk will be generated.Tame spiders are aggressive toward invaders, while wild spiders are aggressive toward tame animals. The spider must be aggressive towards its bait. ![]() Working silk farms have a few traits in common: Several setups have been devised to harvest giant cave spider silk in large quantities. While simply opening a path to the caverns and lining it with cage traps may eventually work, a much more effective method is to take advantage of one peculiar behavior of building destroyers - simply build a wooden door within the caverns and surround it with cage traps (to a distance of at least 2 tiles), and any giant cave spider (or giant toad, giant olm, cave crocodile, etc.) that enters the caverns will immediately charge toward it and be captured. ![]() The poison's effects set in relatively quickly with complete paralysis at phase 5 (360 seconds) and death usually occurs at around 1300 seconds.ĭue to the considerable value of giant cave spider silk, many players attempt to capture a live spider and set up a silk farm to boost their fortress's economy. Giant cave spider venom appears to be a neurotoxin which causes progressive paralysis and is ultimately fatal due to suffocation (and being eaten) as the victim's diaphragm succumbs and ceases to function. If you see one in adventure mode, an announcement, "You've spotted a Giant Cave Spider!" will appear. Be aware that if they are tamed, Giant Cave Spiders will not spit webbing at enemies (or fight back at all) unless they are being attacked themselves. They are both a boon and a bane, the boon being their webs (whenever they aren't a part of the bane.) Giant cave spider silk is worth much more than ordinary cloth and given the proper setup and victims, they can produce endless amounts of it. Due to the material changes, however, chitin is not as great as armour as it used to be, resulting in a few dwarves, on occasion, punching one to death within a few attacks by punching its skull into its brain, which can be a godsend on an unlucky cavern breaching excercise. Giant cave spiders are fortunately (depending on your point of view) not a rarity anymore and there are dozens present in the underground caverns, deep below the surface. They are extremely dangerous as they feel no pain and thus cannot be stunned, can poison creatures and have the ability to shoot webbing to ensnare their prey. You can find giant cave spiders in, obviously, caves, caverns and most underground areas. Giant cave spiders are as big as grizzly bears and will make treats of cats, dwarves and the occasional careless adventurer. Giant cave spiders are far different from your regular cave spiders those are just treats for your cat. A large underground monster with eight legs and sharp, venomous fangs.
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